Makerbot 3-D Printing: Revolutionizing the Role of Computers
The state-of-the-art of “desktop manufacturing” today is reminiscent of “personal computing” in the 1970s and “Real-time” computer processing and “real world computing” are poised to (once again) revolutionize the role of computers everyday life.
DiMauro is a research assistant for the Social Game Club at the Polytechnic Institute of New York University, where he received a Masters Degree in Integrated Digital Technology, as well as a BS. Widget is a keen user of this open source software and has introduced the Makerbot to Boys and Girls Club members in Illinois and California, helping them create and print out whistles, 12-sided dice, and other custom-designed objects.
This workshop was co-sponsored by the Gottesman Libraries and New Blankets, a non profit organization launched in 2008 by artists, scientists, researchers, parents and citizens at large. New Blankets seeks to re-invent the vision and role of free public libraries and cultural centers, utilizing new community development and collaborative technologies.