Makerbot 3-D Printing: Revolutionizing the Role of Computers

The state-of-the-art of “desktop manufacturing” today is reminiscent of “personal computing” in the 1970s and “Real-time” computer processing and “real world computing” are poised to (once again) revolutionize the role of computers everyday life.

This was demonstrated by none other than Chris “Widget” DiMauro with the  state-of-the-art 3-D printer – Makerbot.

DiMauro is a research assistant for the Social Game Club at the Polytechnic Institute of New York University, where he received a Masters Degree in Integrated Digital Technology, as well as a BS. Widget is a keen user of this open source software and has introduced the Makerbot to Boys and Girls Club members in Illinois and California, helping them create and print out whistles, 12-sided dice, and other custom-designed objects.

This workshop was co-sponsored by the Gottesman Libraries and New Blankets, a non profit organization launched in 2008 by artists, scientists, researchers, parents and citizens at large. New Blankets seeks to re-invent the vision and role of free public libraries and cultural centers, utilizing new community development and collaborative technologies.